To get config values in Bukkit (a plugin development framework for the popular game Minecraft), you can use the getConfig()
method of the JavaPlugin
class to get a Configuration
object, which can be used to access the values in the config file.
Here's an example of how to get config values in Bukkit:
refer to:ualtturi.compublic class MyPlugin extends JavaPlugin { @Override public void onEnable() { // Load the config file saveDefaultConfig(); reloadConfig(); // Get the config values String value1 = getConfig().getString("key1"); int value2 = getConfig().getInt("key2"); boolean value3 = getConfig().getBoolean("key3"); // Do something with the config values // ... } }
In the above example, the saveDefaultConfig()
method is used to create a default config file if one does not already exist, and the reloadConfig()
method is used to reload the config file from disk.
The getString()
, getInt()
, and getBoolean()
methods of the Configuration
class are then used to get the values of the keys key1
, key2
, and key3
from the config file, respectively.
The values are then stored in variables of the appropriate type (String
, int
, and boolean
) and can be used in the plugin as needed.
For more information on working with config files in Bukkit, you can refer to the documentation for the JavaPlugin
class in the Bukkit API.