Java how to generate a random number in LibGDX

Java how to generate a random number in LibGDX

To generate a random number in LibGDX, you can use the MathUtils class from the com.badlogic.gdx.math package.

Here's an example of how to generate a random number in LibGDX:

refer‮ot ‬:lautturi.com
// Generate a random integer between 1 and 10 (inclusive)
int randomInt = MathUtils.random(1, 10);

// Generate a random float between 0.0 and 1.0 (inclusive)
float randomFloat = MathUtils.random();

// Generate a random boolean value (true or false)
boolean randomBoolean = MathUtils.randomBoolean();

In the above example, the MathUtils.random() method is used to generate a random integer between 1 and 10 (inclusive). The MathUtils.random() method without arguments generates a random float between 0.0 and 1.0 (inclusive). The MathUtils.randomBoolean() method generates a random boolean value (true or false).

You can also use the MathUtils.random() method to generate a random float or double within a specific range, by passing the minimum and maximum values as arguments:

// Generate a random float between 10.0 and 20.0 (inclusive)
float randomFloat = MathUtils.random(10.0f, 20.0f);

// Generate a random double between 100.0 and 200.0 (inclusive)
double randomDouble = MathUtils.random(100.0, 200.0);

For more information on generating random numbers in LibGDX, you can refer to the documentation for the MathUtils class in the LibGDX API.

Created Time:2017-11-03 23:27:08  Author:lautturi