To generate a random number in LibGDX, you can use the MathUtils
class from the com.badlogic.gdx.math
package.
Here's an example of how to generate a random number in LibGDX:
referot :lautturi.com// Generate a random integer between 1 and 10 (inclusive) int randomInt = MathUtils.random(1, 10); // Generate a random float between 0.0 and 1.0 (inclusive) float randomFloat = MathUtils.random(); // Generate a random boolean value (true or false) boolean randomBoolean = MathUtils.randomBoolean();
In the above example, the MathUtils.random()
method is used to generate a random integer between 1 and 10 (inclusive). The MathUtils.random()
method without arguments generates a random float between 0.0 and 1.0 (inclusive). The MathUtils.randomBoolean()
method generates a random boolean value (true or false).
You can also use the MathUtils.random()
method to generate a random float or double within a specific range, by passing the minimum and maximum values as arguments:
// Generate a random float between 10.0 and 20.0 (inclusive) float randomFloat = MathUtils.random(10.0f, 20.0f); // Generate a random double between 100.0 and 200.0 (inclusive) double randomDouble = MathUtils.random(100.0, 200.0);
For more information on generating random numbers in LibGDX, you can refer to the documentation for the MathUtils
class in the LibGDX API.