To use advanced math in Java, you can use the Math class in the java.lang package, which provides a variety of mathematical functions and constants. Here are some examples of how you can use the Math class:
sqrt method:double x = 4.0; double y = Math.sqrt(x); // y will be 2.0
sin, cos, or tan method, respectively. These methods expect the angle to be specified in radians.double angle = Math.PI / 2; // Angle is 90 degrees double sin = Math.sin(angle); // sin will be 1.0 double cos = Math.cos(angle); // cos will be 0.0 double tan = Math.tan(angle); // tan will be Infinity
log method. This method calculates the natural logarithm (base e) by default, but you can use the log10 method to calculate the base-10 logarithm.double x = Math.E; // x is the value of e (2.718...) double y = Math.log(x); // y is 1.0 (ln(e) = 1) double z = Math.log10(x); // z is 0.434 (log10(e) = 0.434)
round method. This method returns a long value.double x = 3.14; long y = Math.round(x); // y will be 3
random method, which returns a value between 0 (inclusive) and 1 (exclusive). You can use this method to generate a random number in a specific range by scaling and shifting the result.double x = Math.random(); // x is a random number between 0 and 1 int y = (int) (x * 100); // y is a random number between 0 and 99 int z = y + 1; // z is a random number between 1 and 100
These are just a few examples of how you can use the Math class to perform advanced math in Java. The Math class provides many other functions and constants that you can use for various mathematical operations.
Note that the Math class is a final class and cannot be subclassed. All of its methods and constants are static, so you do not need to create an instance of the Math class to use them.