To get the frames per second (FPS) in Java, you can use a combination of the System
class and a timer.
Here is an example of how to get the FPS of a Java application:
long startTime = System.nanoTime(); int frameCount = 0; while (true) { // Update and render the frame frameCount++; // Calculate FPS every second if (System.nanoTime() - startTime >= 1_000_000_000) { double fps = frameCount / ((System.nanoTime() - startTime) / 1_000_000_000.0); System.out.println("FPS: " + fps); startTime = System.nanoTime(); frameCount = 0; } }Source:www.lautturi.com
This code uses the System.nanoTime
method to get the current time in nanoseconds. It then updates and renders a frame, and increments the frameCount
variable. Every second, it calculates the FPS by dividing the frameCount
by the elapsed time (in seconds) and prints the result. The startTime
and frameCount
variables are then reset, and the process starts over.
Note that this approach is just one way to measure FPS, and there are other ways you could do it as well. The important thing is to measure the elapsed time and the number of frames in a consistent way, and to do the calculation regularly (e.g. every second).